Opening and advance
Move between clusters while keeping sight of the open gaps. Clear an approaching tank before checking a bonus hidden at a cluster edge.
Solo defence and local co-op
Use the open bottom centre as a patrol area. In co-op, keep separation so the same cluster cannot hide both players from the rest of the field.
Common mistake
Treating each patch as a separate room loses track of tanks moving through the broad spaces between them.
Fixed enemy configuration
| Fixed enemy configuration | Count |
|---|---|
| Basic | 6 |
| Fast | 8 |
| Power | 2 |
| Armour | 4 |
Type order in the first 35-stage cycle
8 × Fast → 6 × Basic → 2 × Power → 4 × Armour
The roster is fixed; movement, firing, spawn timing and the visible battle develop during play. The sequence is not a scripted route or a promised pickup location.
Sources and verification
Decoded from the stage-numbered Battle City (J) disassembly (listed ROM CRC32 F599A07E). Compared against two other data representations; source differences are retained in the verification record. Advice is editorial map analysis, not an original-ROM play-through. Tank 1990 correspondence has not been established.
Diagrams are our own data rendering; game layouts remain third-party material. Attribution is not a commercial distribution licence.
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