Opening and advance

Start along the clearer lower-right side. Watch where the diagonal band exits near the left spawn before advancing into its middle.

Solo defence and local co-op

Maintain a fallback below the woodland. In co-op, cover opposite ends of the band; neither tank should assume that the other can see through it.

Common mistake

A long chase along the forest diagonal can distract both players from a tank emerging at the opposite end.

Fixed enemy configuration

Fixed enemy configurationCount
Basic0
Fast10
Power4
Armour6

Type order in the first 35-stage cycle

5 × Fast → 6 × Armour → 4 × Power → 5 × Fast

The roster is fixed; movement, firing, spawn timing and the visible battle develop during play. The sequence is not a scripted route or a promised pickup location.

Sources and verification

Decoded from the stage-numbered Battle City (J) disassembly (listed ROM CRC32 F599A07E). Compared against two other data representations; source differences are retained in the verification record. Advice is editorial map analysis, not an original-ROM play-through. Tank 1990 correspondence has not been established.

Diagrams are our own data rendering; game layouts remain third-party material. Attribution is not a commercial distribution licence.

Map methodology (English)

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