Opening and advance

Work along one edge of the shell and keep your own exit open. Check the forest rim before cutting a new opening near headquarters.

Solo defence and local co-op

Defend the lower edge of the shell rather than hiding inside its upper pocket. In co-op, one player clears brick while the other checks the outer return lanes.

Common mistake

Excavating a wide vertical channel through the shell can connect an enemy firing position directly to the base perimeter.

Fixed enemy configuration

Fixed enemy configurationCount
Basic12
Fast2
Power4
Armour2

Type order in the first 35-stage cycle

12 × Basic → 2 × Fast → 4 × Power → 2 × Armour

The roster is fixed; movement, firing, spawn timing and the visible battle develop during play. The sequence is not a scripted route or a promised pickup location.

Sources and verification

Decoded from the stage-numbered Battle City (J) disassembly (listed ROM CRC32 F599A07E). Compared against two other data representations; source differences are retained in the verification record. Advice is editorial map analysis, not an original-ROM play-through. Tank 1990 correspondence has not been established.

Diagrams are our own data rendering; game layouts remain third-party material. Attribution is not a commercial distribution licence.

Map methodology (English)

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