Opening and advance
Advance on the dry left-middle side and identify the route around the river’s lower end. Check the forest beside the right bank before moving across home.
Solo defence and local co-op
Cover the lower central opening while keeping a turn toward the right forest. Two players can split dry-side interception and bank-side defence.
Common mistake
Trying to cross the right river stem directly delays your return; an enemy bullet is not stopped just because your tank is.
Fixed enemy configuration
| Fixed enemy configuration | Count |
|---|---|
| Basic | 2 |
| Fast | 8 |
| Power | 2 |
| Armour | 8 |
Type order in the first 35-stage cycle
8 × Fast → 2 × Basic → 2 × Power → 8 × Armour
The roster is fixed; movement, firing, spawn timing and the visible battle develop during play. The sequence is not a scripted route or a promised pickup location.
Sources and verification
Decoded from the stage-numbered Battle City (J) disassembly (listed ROM CRC32 F599A07E). Compared against two other data representations; source differences are retained in the verification record. Advice is editorial map analysis, not an original-ROM play-through. Tank 1990 correspondence has not been established.
Diagrams are our own data rendering; game layouts remain third-party material. Attribution is not a commercial distribution licence.
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