Opening and advance

Begin on the left dry route, but do not assume it stays open all the way north. If crossing the ice, align before the slide and allow extra stopping room.

Solo defence and local co-op

Cover the lower edge of the icy area. In co-op, put one tank on dry-side defence and let the other handle the wide right approach.

Common mistake

Turning late on the large ice sheet can carry you past the lane you intended to defend, especially when a fast tank approaches.

Fixed enemy configuration

Fixed enemy configurationCount
Basic10
Fast4
Power4
Armour2

Type order in the first 35-stage cycle

4 × Power → 2 × Armour → 4 × Fast → 10 × Basic

The roster is fixed; movement, firing, spawn timing and the visible battle develop during play. The sequence is not a scripted route or a promised pickup location.

Sources and verification

Decoded from the stage-numbered Battle City (J) disassembly (listed ROM CRC32 F599A07E). Compared against two other data representations; source differences are retained in the verification record. Advice is editorial map analysis, not an original-ROM play-through. Tank 1990 correspondence has not been established.

Diagrams are our own data rendering; game layouts remain third-party material. Attribution is not a commercial distribution licence.

Map methodology (English)

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