Opening and advance

Open only the brick blocking a useful return route. Work outward from the lower centre so you know which bends now connect to home.

Solo defence and local co-op

Keep a lower junction rather than a dead-end pocket. In co-op, avoid two tanks excavating opposite ends of the same narrow passage.

Common mistake

The ten armoured enemies can absorb attention. Tunnelling after one may create an approach another tank can use before the duel is over.

Fixed enemy configuration

Fixed enemy configurationCount
Basic0
Fast8
Power2
Armour10

Type order in the first 35-stage cycle

2 × Power → 8 × Fast → 10 × Armour

The roster is fixed; movement, firing, spawn timing and the visible battle develop during play. The sequence is not a scripted route or a promised pickup location.

Sources and verification

Decoded from the stage-numbered Battle City (J) disassembly (listed ROM CRC32 F599A07E). Compared against two other data representations; source differences are retained in the verification record. Advice is editorial map analysis, not an original-ROM play-through. Tank 1990 correspondence has not been established.

Diagrams are our own data rendering; game layouts remain third-party material. Attribution is not a commercial distribution licence.

Map methodology (English)

Content checked: