Opening and advance

Use short movements along the lower ice edge before making a longer crossing. The open upper-left side offers room to turn without a slide.

Solo defence and local co-op

Guard the lower ice exits from stable ground near home. In co-op, separate the forest-edge watcher from the tank working the open upper side.

Common mistake

The mostly basic enemy roster does not remove the terrain risk. A slide through the forest edge can hide your stopping position and delay a return shot.

Fixed enemy configuration

Fixed enemy configurationCount
Basic15
Fast2
Power2
Armour1

Type order in the first 35-stage cycle

2 × Fast → 1 × Armour → 15 × Basic → 2 × Power

The roster is fixed; movement, firing, spawn timing and the visible battle develop during play. The sequence is not a scripted route or a promised pickup location.

Sources and verification

Decoded from the stage-numbered Battle City (J) disassembly (listed ROM CRC32 F599A07E). Compared against two other data representations; source differences are retained in the verification record. Advice is editorial map analysis, not an original-ROM play-through. Tank 1990 correspondence has not been established.

Diagrams are our own data rendering; game layouts remain third-party material. Attribution is not a commercial distribution licence.

Map methodology (English)

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