Opening and advance

Take the open space alongside a diagonal instead of diving into its enclosure. Check the next corner before firing through a brick join.

Solo defence and local co-op

Keep the bottom centre open for switching sides. In co-op, hold opposite diagonal exits and let the player outside a pocket cover the one entering it.

Common mistake

Backing into a steel-lined pocket removes your lateral escape. An armoured tank can then keep you pinned while another passes.

Fixed enemy configuration

Fixed enemy configurationCount
Basic2
Fast8
Power6
Armour4

Type order in the first 35-stage cycle

4 × Armour → 2 × Basic → 6 × Power → 8 × Fast

The roster is fixed; movement, firing, spawn timing and the visible battle develop during play. The sequence is not a scripted route or a promised pickup location.

Sources and verification

Decoded from the stage-numbered Battle City (J) disassembly (listed ROM CRC32 F599A07E). Compared against two other data representations; source differences are retained in the verification record. Advice is editorial map analysis, not an original-ROM play-through. Tank 1990 correspondence has not been established.

Diagrams are our own data rendering; game layouts remain third-party material. Attribution is not a commercial distribution licence.

Map methodology (English)

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