Opening and advance

Test a short move at the near edge of the ice, then align your tank before entering a narrow passage. Return through the lower central dry area when possible.

Solo defence and local co-op

Defend from a stable patch near the lower middle. In co-op, take turns across the icy crossing so a sliding tank does not push into its partner’s retreat route.

Common mistake

Releasing the direction key at the point where you want to stop is too late on ice; overshooting can expose the base approach.

Fixed enemy configuration

Fixed enemy configurationCount
Basic8
Fast2
Power8
Armour2

Type order in the first 35-stage cycle

2 × Armour → 2 × Fast → 8 × Power → 8 × Basic

The roster is fixed; movement, firing, spawn timing and the visible battle develop during play. The sequence is not a scripted route or a promised pickup location.

Sources and verification

Decoded from the stage-numbered Battle City (J) disassembly (listed ROM CRC32 F599A07E). Compared against two other data representations; source differences are retained in the verification record. Advice is editorial map analysis, not an original-ROM play-through. Tank 1990 correspondence has not been established.

Diagrams are our own data rendering; game layouts remain third-party material. Attribution is not a commercial distribution licence.

Map methodology (English)

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