Opening and advance
Begin on the left of the central brick mass. Work through one side at a time and check the short bends around steel before entering them.
Solo defence and local co-op
Keep a position below the middle brick mass so you can switch sides. With two players, one covers that return junction while the other clears a side lane.
Common mistake
Parking beside a steel block and repeatedly firing into it wastes the time needed to intercept a tank taking the next corridor.
Fixed enemy configuration
| Fixed enemy configuration | Count |
|---|---|
| Basic | 14 |
| Fast | 4 |
| Power | 0 |
| Armour | 2 |
Type order in the first 35-stage cycle
2 × Armour → 4 × Fast → 14 × Basic
The roster is fixed; movement, firing, spawn timing and the visible battle develop during play. The sequence is not a scripted route or a promised pickup location.
Sources and verification
Decoded from the stage-numbered Battle City (J) disassembly (listed ROM CRC32 F599A07E). Compared against two other data representations; source differences are retained in the verification record. Advice is editorial map analysis, not an original-ROM play-through. Tank 1990 correspondence has not been established.
Diagrams are our own data rendering; game layouts remain third-party material. Attribution is not a commercial distribution licence.
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