Opening and advance
Read the half-width wall pieces before turning into a gap. A passage that looks open from one side may not fit the whole tank.
Solo defence and local co-op
Use the open lower centre as the return point. In co-op, cover opposite sides of the diagonal and do not both chase around a corner water pocket.
Common mistake
Treating a thin steel fragment as decorative can stop your tank during a turn, leaving you unable to dodge an incoming shot.
Fixed enemy configuration
| Fixed enemy configuration | Count |
|---|---|
| Basic | 4 |
| Fast | 6 |
| Power | 4 |
| Armour | 6 |
Type order in the first 35-stage cycle
6 × Fast → 6 × Armour → 4 × Basic → 4 × Power
The roster is fixed; movement, firing, spawn timing and the visible battle develop during play. The sequence is not a scripted route or a promised pickup location.
Sources and verification
Decoded from the stage-numbered Battle City (J) disassembly (listed ROM CRC32 F599A07E). Compared against two other data representations; source differences are retained in the verification record. Advice is editorial map analysis, not an original-ROM play-through. Tank 1990 correspondence has not been established.
Diagrams are our own data rendering; game layouts remain third-party material. Attribution is not a commercial distribution licence.
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