Opening and advance

Inspect the edge of the canopy before entering. Use the clear bottom strip to turn, and check for water when a concealed route stops unexpectedly.

Solo defence and local co-op

Cover the openings where forest meets the base area. In co-op, leave one player in that visible lower strip while the other explores a canopy edge.

Common mistake

Driving through the canopy as if it were empty can collide with hidden water or steel and prevent the sideways move needed to dodge.

Fixed enemy configuration

Fixed enemy configurationCount
Basic4
Fast8
Power4
Armour4

Type order in the first 35-stage cycle

4 × Basic → 8 × Fast → 4 × Power → 4 × Armour

The roster is fixed; movement, firing, spawn timing and the visible battle develop during play. The sequence is not a scripted route or a promised pickup location.

Sources and verification

Decoded from the stage-numbered Battle City (J) disassembly (listed ROM CRC32 F599A07E). Compared against two other data representations; source differences are retained in the verification record. Advice is editorial map analysis, not an original-ROM play-through. Tank 1990 correspondence has not been established.

Diagrams are our own data rendering; game layouts remain third-party material. Attribution is not a commercial distribution licence.

Map methodology (English)

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