Opening and advance

Plan the next two dry gaps before committing to a lane. Work from the lower middle outward; do not follow a bullet’s line as if it were a driveable route.

Solo defence and local co-op

Stay close to a crossing that returns to the base. In co-op, cover separate sides of the water maze and agree which gap is the shared retreat.

Common mistake

A detour that looks small on the map can require several turns. Chasing a fast tank into the top half leaves little recovery time.

Fixed enemy configuration

Fixed enemy configurationCount
Basic0
Fast8
Power6
Armour6

Type order in the first 35-stage cycle

3 × Power → 8 × Fast → 6 × Armour → 3 × Power

The roster is fixed; movement, firing, spawn timing and the visible battle develop during play. The sequence is not a scripted route or a promised pickup location.

Sources and verification

Decoded from the stage-numbered Battle City (J) disassembly (listed ROM CRC32 F599A07E). Compared against two other data representations; source differences are retained in the verification record. Advice is editorial map analysis, not an original-ROM play-through. Tank 1990 correspondence has not been established.

Diagrams are our own data rendering; game layouts remain third-party material. Attribution is not a commercial distribution licence.

Map methodology (English)

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