Opening and advance

Stay below the left water bend until you have checked the central crossing. Approach the right side from below instead of trying to drive through the water shelf.

Solo defence and local co-op

Cover the lower central junction, with room to turn toward either side. Two players should cross the river gaps separately so someone remains on the home side.

Common mistake

A straight visual line through water is not a tank route. Driving into the river while firing leaves you stationary in an incoming shot line.

Fixed enemy configuration

Fixed enemy configurationCount
Basic8
Fast5
Power5
Armour2

Type order in the first 35-stage cycle

5 × Power → 2 × Armour → 8 × Basic → 5 × Fast

The roster is fixed; movement, firing, spawn timing and the visible battle develop during play. The sequence is not a scripted route or a promised pickup location.

Sources and verification

Decoded from the stage-numbered Battle City (J) disassembly (listed ROM CRC32 F599A07E). Compared against two other data representations; source differences are retained in the verification record. Advice is editorial map analysis, not an original-ROM play-through. Tank 1990 correspondence has not been established.

Diagrams are our own data rendering; game layouts remain third-party material. Attribution is not a commercial distribution licence.

Map methodology (English)

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