Opening and advance

Choose a gap between steel clusters and follow its bends deliberately. Normal shots cannot make a shortcut through those clusters.

Solo defence and local co-op

Keep the open bottom lane as your transfer route. In co-op, hold different maze exits and avoid meeting head-on at a single-width corner.

Common mistake

Treating this like a brick stage leads to repeated shots at permanent obstructions and a delayed response at the base.

Fixed enemy configuration

Fixed enemy configurationCount
Basic10
Fast4
Power6
Armour0

Type order in the first 35-stage cycle

3 × Basic → 4 × Fast → 6 × Power → 7 × Basic

The roster is fixed; movement, firing, spawn timing and the visible battle develop during play. The sequence is not a scripted route or a promised pickup location.

Sources and verification

Decoded from the stage-numbered Battle City (J) disassembly (listed ROM CRC32 F599A07E). Compared against two other data representations; source differences are retained in the verification record. Advice is editorial map analysis, not an original-ROM play-through. Tank 1990 correspondence has not been established.

Diagrams are our own data rendering; game layouts remain third-party material. Attribution is not a commercial distribution licence.

Map methodology (English)

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